

Upon awakening, the ship appears to be abandoned, there is no power except for auxiliary lights and telemetry from computers. As the ships doors close, the gigantic vessel folds and enters a parallel dimension, thus begins Samus’s new adventure… As Samus’s ship approaches the alien craft, a tractor beam activates and the Ship is pulled into one of the gigantic docking bays. The distress signal is coming from a huge alien vessel (huge like the size of several Star Destroyers) that is drifting out in space. However, something goes wrong and Samus’s ship computer hones in on a distress signal. Upon exiting the planets surface, Samus decides to take a long rest in her Cryo chamber as her ship autopilots home. This adventure would take place immediately after Samus takes off from the surface of Talon IV. Text: Tony Giovannini Creature Art: Andrew Jones Power-up System (and its cruel trick) 12-03-02 New Enemy types (Genetic Experiments) 12-03-02
#SUPER METROID DOWNLOAD JNES SERIES#
Non-canon warning : This article or section contains information that may not be considered an official part of the Metroid series in the overall storyline by Nintendo.Ī New section regarding co-op multi-player gaming "What's the matter? All I said was that Komaytos look like little Metr-"

I would like to give credit to Andrew "Android" Jones for providing the concept art. It goes over a basic story line, new player mechanics, and new enemy and boss characters. This is an "idea document" I was tasked to create during the end of Metroid Prime's development. The rest of this article consists of Giovannini's design document. Over time, it became clear that single player needed to be emphasized more instead, leading Retro to begin production of what ultimately became Metroid Prime 2: Echoes. Some of these pitches had reduced single-player modes as a companion to multiplayer content. It was one of multiple pitches for a multiplayer game in the Metroid series, which Nintendo requested after the success of Metroid Prime. In a 2018 interview, Jack Mathews alluded to the pitch, calling it Metroid Prime 1.5. Metroid 1.5 is an early pitch by Tony Giovannini with art by Andrew Jones that served as the basis for a multiplayer-focused sequel to Metroid Prime.
